Extreme Levels
The most difficult and challenging levels available in the game are the one called by the name extreme demon. They require some advanced skill set extreme practice unending patience and amazing muscle memory.
Acu Extreme Demon:-
Acu (ah-kyoo) is a 2.1 demon created, verified, and published by neigefeu on April 22, 2020. It is considered as the one of the modern style Extreme Demon to ever be released. A wide majority of players consider this to be a low-end Extreme Demon and a good entry-level Extreme Demon due to how accessible it is. The level is often considered by the community to be funand consistent, but some disagree.
Another Phase:-
Another Phase is a 1.9/2.1 demon hosted, verified, and published by Cersia. It is the harder remake of The Ultimate Phase.
Oblivion:-
It is a 2.1 demon created by collaboration of six players. The style is similar to its predecessor, featuring fast yet very tight, complex gameplay and multi-colored design-based decoration. The level went through six verifiers (Benji8080, swiborg, Combined, lolwut, spaceuk and dice88), making it one of the most dropped verification projects in Geometry Dash history.
Devil Vortex:-
It is a 2.0/2.1 demon created and published by Rustam and hack verified by ToshDeluxe. It is known for difficult fast-paced gameplay, several straight-fly sections and mini-wave sections with very tight spaces. It is also notoriously buggy and inconsistent .
Descent Into Exile:-
A 2.1 demon hosted and published by GrenadeofTacos, co-hosted by IcEDCave and Riot and verified by BUNNYGRAM .The level is built in a design featuring dark and intimidating themes.
Deception Dive:-
A 2.1 demon created by Rustam and more, published by Rustam whereas verified by Berke423. It is considered an easy Extreme Demon since the first few parts are easier than most of the other Extreme Demons. The level is infamous for becoming significantly more difficult as it goes on, peaking its difficulty between the 70-80% part of the game.
Mujigae:-
A 2.0/2.1 Extreme Demon Nine Circles level created by Swithical and verified by Freaklin. The level uses a spectrum theme as it was a rainbow-themed Nine Circles level.
Chroma Finale:-
A 2.1 solo demon created and published by Renn241 and verified by saturn. It is the third and final level of the chroma trilogy, being the sequel to chroma II. The level features flashy colorful effects and tight timing-based gameplay, along with the long wave parts that the chroma trilogy is known for.
Kyouki:-
Kyouki is a 2.1 demon created, verified and published by Demishio. Kyouki is the hardest level beaten legitimately , followed by The Lightning Rod and Verdant Landscape. The level features fast gameplay with near humanly-impossible timings and quick game mode changes, making the level very difficult to learn. Demishio designed the gameplay with his skill-set in mind. Demishio verified Kyouki on November 24, 2022, after a death at 97%. He streamed himself playing the level for 175 days for around three hours each day making almost 14 months, taking 501,997 attempts total.You can see the statistics on YouTube channel of demishio.
Glitched Memories:-
A 2.1 demon created and published by the members of TCTeam and verified by Zagros. Although this level also features its own original gameplay and design that displays itself at points it also heavily features very brief segments from many old levels created with the Clubstep music.
Blade of Justice:-
A 2.0/2.1 demon level created by Manix and LazerBlitz.The original, unverified version of the level was planned to be even harder than Bloodlust, but Manix later ordered RicoLP to nerf it to release it sooner. This level features a mostly blue, black and white color scheme, the exception being two of LazerBlitz’s parts, which both have some mixed-in purple.
Infernal Abyss:-
A 2.0/2.1 extreme demon created by Ggb0y, Manix648 and Bianox and published by Ggb0y. The level is often criticized for its fairly unfun gameplay, resulting in being a highly disliked level.
Cerebral Torment:-
A 2.1 demon created and published by SirPotatOwO and verified by SirPotato32. This level is well-known for having a weird art-style and choke-able gameplay. It is debated to be either extreme demon or insane demon, with many people saying it is as hard as Breakout, Glide, Acu, Thanatophobia, or Cosmic Calamity.
Lucid Nightmares:-
A 2.1 extreme demon level created by CairoX and DonutTV, published by CairoX and verified by Wooshi. It is a very fast-paced and colorful level, full of rapid transitions, tight spaces and color flashes.
Matilda Machine:-
A 2.1 demon created, verified, and published by Jeyzor. It is the third installment to the two series by him: the Machine Trilogy, consisting of Ditched Machine and Abandoned Machine; and the Matilda Series, consisting of For Matilda, For Matilda 2, and 4 Matilda.
Broken Signal:-
A 2.1 Extreme Demon created, published, and verified by Grax. The level is built in the effect style, featuring glitchy effects and vibrant colors. It is praised by the community for its chaotic atmosphere and unique effects. The level is also regarded as one of the easiest extreme demons.
Cybernetic Crescent:-
2.1 demon hosted and published by Viprin and verified by Technical. It is the third and final installment of the Technology Trilogy, preceded by Artificial Ascent and Digital Descent.
Keres:-
A 2.1 demon level hosted and published by ItsHybrid and verified by Crisis. It is a buffed and extended remake of Erebus, a level famous for being in the original RGB trilogy. Before extension most of Erebus’ was somewhat a simple gameplay, the extension contains considerably rapid duel’s and very complex gameplay.
Distraught:-
A 2.1 demon hosted and published by Alkali and verified by TGI. The color scheme is gray but occasionally with some brighter colors. Firework inspires the color palette.
Boogie:-
A 2.1 demon hosted and published by DigitalZero and verified by Railblazer on August 23, 2021. At a length of 6 minutes and 41 seconds, it was formerly the longest rated extreme demon in the game, now only behind Sinister Silence, Light Travel, and Death. Conceptually, Boogie intends to make the player as nervous as possible, which is shown by its tremendous length and required rapid inputs. The level took approximately 3.5 years to create, spanning from January 2018 to August 2021.
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